Facebook users heavily influenced by friends' downloading behaviour

Facebook users have a tendancy to download the same apps as their friends, a new study has found

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Facebook users are more influenced by the choices of their friends than best-seller lists when it comes to downloading apps, according to a new study.

Researchers have developed a mathematical model to examine users are influenced in the choice of apps that they install on their Facebook pages.

By incorporating figures from the installation of Facebook apps, they found that users selected apps on the basis of recent adoptions by their friends rather than by using the social networking site's equivalent of a best-seller list.

The research, published in the journal Proceedings of the National Academy of Sciences, finds that the copycat tendency in human behaviour is strong and that we can be influenced by the activities of others over a relatively short period of time.

The news comes in the wake of anger that Facebook conducted a psychological experiment on nearly 700,000 of its users without their explicit permission in 2012.

The data used by the research team contained no information about individuals, and only information about individual applications, with no implications for the privacy of individual Facebook users.

The mathematical model examined data from a study published in 2010, which had tracked 100 million installations of apps adopted by Facebook users during two months.

In the 2010 study, based on data collected in 2007, all Facebook users were able to see a list of the most popular apps on their pages, as well as being notified about their friends' recent app installations.

In the 2010 study, researchers found that in some cases, a user's decision to install some apps seemed virtually unaffected by the activities of others, whereas sometimes they were strongly affected by the behaviour of others - even though the apps in these two categories did not appear to be distinguished by any particular characteristics.

Instead, once an app reached some popularity threshold - as measured by the installation rate, its popularity tended to rise to stellar proportions.

In the new study, the researchers developed a mathematical model to distinguish between the consequences of two distinct, competing mechanisms that appeared to drive the dynamics behind the behaviour of the Facebook users.

Using their model and computer simulations, they looked behind the empirical data to see whether Facebook users' behaviour could be modelled as being influenced primarily by the notifications of apps recently installed on their friends' Facebook pages or mainly driven by which apps appeared on the best-seller list.

The researchers ran thousands of simulations in which they varied the relative dominance of the two influences - recent installations versus cumulative popularity. It took the researchers 15,000 hours of computer processing to best match the results of the simulations with the characteristics of app installation that were observed in the earlier study.

The researchers found that, although users seem to be influenced by both, the stronger effect on popularity dynamics was caused by the recent behaviour of others.

The best-seller list did have a 'mild' effect on the behaviour of Facebook users, but an instinct to copy the behaviour of others was by far the more dominant instinct.

Associate Professor Felix Reed-Tsochas, of Oxford University, said: "We have used sophisticated modelling techniques to show how it is possible to tease apart different causal mechanisms that underpin behaviour even when the empirical data are purely observational.

"This is significant because the assumption these days is that only experimental research designs can provide such answers.

"Here, we found that the 'copycat' tendency plays a very important role in online behaviour. This might be because users need to make quick decisions in information-rich environments, but other research has identified similar imitative behaviour in the off-line world."

Professor James Gleeson, of Limerick University, said: "This study reveals how we can explore different scenarios using mathematical models to disentangle what drives people to behave the way they do using large data sets from the real online world.

"This opens up lots of new possibilities for studying human behaviour."